
Big zombies needed lots of blasts to kill (thus, long words, and occasional sentences), smaller ones could be flicked away with a mere Z. Instead of shooting things, you typed what appeared, and every letter you got right – assuming letters were typed in the right order, and other such demanding details – equated to a blast from your gun. In hindsight, I think it may be one of the most stressful computer games I’ve ever played. That version did make it to the UK eventually, and it’s here where I first encountered it.

Still, the game was released in 2000 (although it never got a European Dreamcast release), and a PC conversion arrived later in the year. It wasn’t always the most logical thing to explain to passers by, but personally, I tended to be too engrossed to try. The characters bashed away on words, as zombies melted away. It did it in a tongue in cheek way, as the game’s characters now carried keyboards with them, and backpacks too, with the necessary processing power. The game really came to prominence, though, when a further Sega division, Smilebit, developed a version of Typing of the Deadfor the Sega Dreamcast.


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